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The Update after Christmas
Posted December 26, 2010. By Lauri
Hey all, and a late Meriadoc Brandybuck to you all!
I hope you all enjoyed the last few days and spent them with loved ones, and not on a 11-hour flight like one of my brothers Today I've got a small update for you. As some of you might already know, I've recently been involved in a new project, The Peloponnesian Wars. That mod is for BFME2, and I enjoy working on that. That does not mean however, that I have left T4A for the kath hounds, by no means!
Today I've been working, or rather, re-working on Morgon, the Captain of the Citadel Guards. The reason for this is simple: I am getting rid of the Captain unit for the various factions. They have no purpose in the mod in reality, even though they are Captains. I just don't think they fit as a single unit in the fighting. They are not that strong or unique, and I believe that heroes will be enough to keep the armies going. Because I liked the concept of the Gondor Captains however, I decided to add more of them into Morgon, who himself is a Captain.
 As you'll notice, he has a Sword-n-Shield\Bow toggle, something that I've wanted since I saw the animations cahik made for Einar, the fictional captain of Esgaroth (or Dale?) in RA back in the days.
That was all I had planned for today, when I remembered about a certain Archery Range I had made not too long ago. I was certain I had showed it before, but seeing through the forums and ModDB I didn't find it. So here it is;
 I was actually quite pleased with that, and hope you'll be too. The reason I like it so much is probably because it reminds me of the Mediterrean\Arab culture's Archery Range in AoE2, one of my favorite games of all time! I'll leave it to you to figure out yourselves what models are tied to which rank 
That's all for this time, you'll have to wait 'till next your for another update! Cheers
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6 Comments | Small haradrim update
Posted August 1, 2010. By Lauri
Okay, so I've got a small update for you.
The Cavalry Raiders are "done" in the regard that they're bound to a skeleton and work in-game. I've yet to add diversity to any of the Haradrim units, and for now they will all be the same. Reason for this is that I'd rather have a Harad faction mostly up and running, than to waste my motivation on trying to make good looking haradrim skins, which I simply can't!
Second units is the Hasharii.. They've been in the mod's asset for a long time, as Matias created them a long time ago. I even remember that he wanted to redo them 'cause he meant they were so outdated and ugly. Using the same reason as above, they'll do fine.

I've also checked and see abit on the tech tree for the different faction and came to the conclusion: Balace isn't there. Simple as that. Gondor and Harad has 4 elite or semi-elite units, while Rohan and Rhûn has the more appropriate amount of 1. There's also other weird stuff, like having 5 different melee infantry for Gondor.. I mean, how many do they really need? Not 5.. I'm only satisfied with Rohan's at the moment, so the other factions will change, Rhûn being the only possible exception to that rule.
Also I'm having troubles with the spells that allows the forces of Kingdom of Rohan and Gondor to be buildt. Basically, you don't need to purchase the spell to be able to build them, making the spell useless. I might look more into the spells and redo them, but since most are basic units, they come to late in the game.. So anyone who want's to suggest new spells for Rohan and Gondor, go ahead! I'd love to hear 'em!
So stay tuned for the next update, when I'll hopefully have some more renders and screenshots for you, but also an updated tech tree..
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6 Comments | New beta released!
Posted December 19, 2008. By Lauri
Hey all!
It's time for a new beta for you all!  This time around, much has been done to the mod... In addition to Gondor, Rhun are considered done, which means you can do head on battles with two complete factions! For the record, I'd say that Rohan is above 60%, if not 70%! A couple of heroes and a single unit missing, that's all... Means it's playable, but lacks heroes to lead them.. but spam units and that shouldn't be a problem 
Go here to access the download page, or click here for a direct download.
I hope you'll enjoy the beta, and I really hope you won't forget two important things about it; Report bugs here Suggest suggestions here
And of course, if for some reason you can't get it to work, simply post in this thread, and I'll help you as good as I can 
Anyways, that's it folks! Again, I hope you enjoy it, as it's my Christmas present to you all, even if you don't celebrate! 
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29 Comments | Catapult
Posted November 26, 2008. By Lauri
Hey all
I've only got a small pic for you today, and well... It's not final product, as you'll easily see on the catapult itself, but it's all you'll get in the next beta 

On another hand, I've been lack motivation for a few weeks now, but that doesn't mean no beta for Christmas  It's just, gonna lack a few things that I wanted to have in the beta... But now atleast Gondor and Rhun should be as complete as I can get them, and much more improved since the last beta.. And of course, Rohan's gotten quite a few new things  Uhm, no I haven't decided on the last tier one power for Rhun, so that's lacking.. 
Well, that's it... After the beta I'll be taking trying to take a break... It will most likely fail, and I'll still be here every day, but not mod.. I do hope that I either get more motivation to work after a successful break, or just leave this place for good... only time will tell, but I've had a great time here though 
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37 Comments | Forth Eorlingas!
Posted October 19, 2008. By Lauri
Hey
This is the 4th Rohan update in a row! Woohoo for that
Anyways, I've got more screens for you 

Not Knights enough for you? Well, they are for me And yeah, the render for the ram is bugged... It would be hell to get a real render working, so if it looks weird, it is  What? There's a new layout on the pictures? Well, of course there are!  I do hope the new layout on the renders makes it better for you to see the renders  They are after all smaller and less in size than the previous ones, and shouldn't be filling up the screens for any unlucky guy 
Yup, that should leave about 4 more things to do before Rohan is done  Or, 3 actually, since one hero is a Royal Guard, and they'll use the same skin... excluding heads of course 
And for those who have played the beta, I'll tell you that I've now fixed the Kingdom of Gondor spell (and thus Rally the Mark).. The power to allows you to build troops from around the real of Gondor (and Rohan)... 
And as a last note... The chances are high for another release by Christmas It's about 2 and a half months left, and I'm certain I can get to finish Rohan and Rhun by that time By finish, I don't necessary mean bug-free 
But there is a little problem concerning Rhun.. It still lacks a power in it's spellbook... Anyone wanna find up a nice power for a first tier? You can go here to see what the other powers are, and think up another one.. No, I would like it to keep Heal out of it 
Thats all, thank you for reading, or just watching the topic 
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